I've been using the attached config for reach, and it works well. But when I switch to halo 3, my small movements are too fast. Meaning I can't flick shot or track easily.
I've lowered the inital deflection and also tried playing with a lower response curve (config). I change between 400-800 dpi in game to be able to do turns (also have a hotkey for deflection). I've also tried a lower response curve as well as increasing smoothing/decreasing noise filter.
These are my in-game settings , I tried lowering my radial deadzone but haven't found a good value to fix it. Also there is a bug in mcc where if you set axial deadzone to anything other than 0 it increases the radial value https://www.youtube.com/watch?v=c6YrDvatm2c
I'm not sure where to tweak, I could change my in-game sens/deadzone additionally the games game user settings config allow you to set your look acceleration to 0 but i'm assuming that would be a bad thing for virtual stick.
Any thoughts or ideas would be appreciated.
I've lowered the inital deflection and also tried playing with a lower response curve (config). I change between 400-800 dpi in game to be able to do turns (also have a hotkey for deflection). I've also tried a lower response curve as well as increasing smoothing/decreasing noise filter.
These are my in-game settings , I tried lowering my radial deadzone but haven't found a good value to fix it. Also there is a bug in mcc where if you set axial deadzone to anything other than 0 it increases the radial value https://www.youtube.com/watch?v=c6YrDvatm2c
I'm not sure where to tweak, I could change my in-game sens/deadzone additionally the games game user settings config allow you to set your look acceleration to 0 but i'm assuming that would be a bad thing for virtual stick.
Any thoughts or ideas would be appreciated.
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