I started doing some troubleshooting on the topic linked in the attachment below. Moving away from this post as what I am doing has nothing to do with the topic.
The last mention in trial and error for the issue that I am having, stated in forum posts in the link below.
"In your config, you are using both a virtual controller and keyboard mappings. I think the game switches between inputs and this may cause a significant delay.
I would suggest you remove all virtual controller mappings (on paddles and d-pad) and remap all other controls to the corresponding mouse-keyboard actions and add "Unmap All". "
I am trying to use WASD instead of virtual stick input to mitigate the input delay, the first red flag I am noticing is the lack of being able to gradually walk and it just being full-on as if the stick was pressed all the way forward at all times lacking the minor but significant layer to having the most control, and the movement is very jagged and not fluid at all. Is there a way to make keyboard input feel more similar to virtual joystick input? I have this same issue with the right stick used for camera movement, keyboard keys just don't have the same feel as the virtual controller input, leaving me feeling like I have less control over my characters speed/movement and camera speed/ movement in the process. This also makes the movement of both the left and right stick feel more rigid in-game having a sharper and more rigid feeling and overall less desirable. have messed with it a bit and can't figure it out for the life of me.
To clarify this game was always intended to be played with a controller and lacks mouse support so all camera movement if not done with a controller is bound to Shift + Arrow keys.
With all that said, I tried going on a mission and testing the delay, I tried with the long press for turbo as that how I intend the controller to end up. I still had delayed, so I removed all long press mappings and went with only start press mappings on the face button. All to no avail, there is still a terrible delay and overall inconsistency, and many ignored button presses altogether.
I included my mapping below with my last test layout which was without a long press mapping. I am starting to wonder if ReWASD is sadly just not compatible with Phantasy Star Universe.
The last mention in trial and error for the issue that I am having, stated in forum posts in the link below.
"In your config, you are using both a virtual controller and keyboard mappings. I think the game switches between inputs and this may cause a significant delay.
I would suggest you remove all virtual controller mappings (on paddles and d-pad) and remap all other controls to the corresponding mouse-keyboard actions and add "Unmap All". "
I am trying to use WASD instead of virtual stick input to mitigate the input delay, the first red flag I am noticing is the lack of being able to gradually walk and it just being full-on as if the stick was pressed all the way forward at all times lacking the minor but significant layer to having the most control, and the movement is very jagged and not fluid at all. Is there a way to make keyboard input feel more similar to virtual joystick input? I have this same issue with the right stick used for camera movement, keyboard keys just don't have the same feel as the virtual controller input, leaving me feeling like I have less control over my characters speed/movement and camera speed/ movement in the process. This also makes the movement of both the left and right stick feel more rigid in-game having a sharper and more rigid feeling and overall less desirable. have messed with it a bit and can't figure it out for the life of me.
To clarify this game was always intended to be played with a controller and lacks mouse support so all camera movement if not done with a controller is bound to Shift + Arrow keys.
With all that said, I tried going on a mission and testing the delay, I tried with the long press for turbo as that how I intend the controller to end up. I still had delayed, so I removed all long press mappings and went with only start press mappings on the face button. All to no avail, there is still a terrible delay and overall inconsistency, and many ignored button presses altogether.
I included my mapping below with my last test layout which was without a long press mapping. I am starting to wonder if ReWASD is sadly just not compatible with Phantasy Star Universe.
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