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Profile autodetect causes crash in Dark Souls: Remastered
Please check the Event Viewer for the events, associated with the game's process name. If there are any errors, please feel free to send it to us (the error itself, or a screenshot of it).
Also, let us know what is the launcher that you use to play this game (e.g. Steam, EGS, etc.)
You can also feel free to start logging as in this article.
Use the -tracetext method, please. Once the same crash is reproduced, feel free to share logs files with us, so we can try checking what causes the issue.
So what exactly is reWASD doing differently compared to me manually dis- and then reconnecting the controller? There must be some difference in how it works, or it would happen there as well.
This isn't so much me complaining about what is happening, but more trying to figure out what causes the system to react differently to actions that from my understanding should look pretty much identical, whether the controller is virtual or not.
When profile is switched or disabled via [Autodetect] virtual controller get's re- or disconnected. Seems like the game doesn't like that. But we have no other way of switching profiles, so I'm afraid that changing them manually without the game running is one of two possible solutions for you right now.
The second solution would be to set a shift, that would set keyboard and mouse to their normal behavior, so you'd be able to switch from controller to KBM with a single tap of a key (if you have [Rapid fire] feature).
Profile autodetect causes crash in Dark Souls: Remastered
Using profile autodetection with Dark Souls: Remastered causes the game to crash as soon as the profile is switched.
This does not happen when manually dis-/connecting a controller, so I believe it has something to do with how profiles are switched.
Is there any chance of this getting fixed, or is manually switching profiles for problematic games going to be my only option?
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