Announcement

Collapse
No announcement yet.

Weird issue maybe? RetroArch and xinput/dinput

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • npaladin2000
    replied
    Originally Posted by 1ncorrect View Post

    Then we don't quite understand what result you want to achieve with reWASD. And how should it interact with RetroArch?
    If you select the virtual Xbox 360 controller type and apply the config, you just create a virtual Xbox 360 in the system. That way, you get Xinput.
    If you need to emulate Dinput, you need to change the virtual controller type to Dualshock 4 in reWASD.
    We need more details to see how we can help you.
    Ok, what's happening is that I've set it to be the virtual X-Box360 controller in reWASD, but RetroArch does not pick it up when using the xinput driver, only the dinput driver. So it may be that reWASD is not behaving as it's supposed to be. I've been messing around with some other software that will actually show me the difference also (thinking it might be RetroArch rather than reWASD), and reWASD is definitely exposing itself as a dinput device rather than an xinput one.

    Ultimately I would prefer that reWASD be exposing the virtual controller as X-input. If possible I would also like to maintain using the right analog as a mouse control.

    Leave a comment:


  • 1ncorrect
    replied
    Originally Posted by npaladin2000 View Post

    Works the same when I change it to that.
    Then we don't quite understand what result you want to achieve with reWASD. And how should it interact with RetroArch?
    If you select the virtual Xbox 360 controller type and apply the config, you just create a virtual Xbox 360 in the system. That way, you get Xinput.
    If you need to emulate Dinput, you need to change the virtual controller type to Dualshock 4 in reWASD.
    We need more details to see how we can help you.

    Leave a comment:


  • npaladin2000
    replied
    Originally Posted by RAM Stealer View Post
    Hello,
    Probably the fact is that you have two different inputs at once. Try to use it simply as a controller without mouse mapping.
    Works the same when I change it to that.
    Attached Files

    Leave a comment:


  • RAM Stealer
    replied
    Hello,
    Probably the fact is that you have two different inputs at once. Try to use it simply as a controller without mouse mapping.

    Leave a comment:


  • npaladin2000
    replied
    Sure, here you go. Let me know if this has got everything you need or if you need anything else

    Click image for larger version

Name:	20210821_215044.jpg
Views:	1471
Size:	140.4 KB
ID:	227224

    Leave a comment:


  • wookiepediologist
    replied
    We would appreciate it if you could send us the screenshot of reWASD window with the mappings that you assign to it, so we can better understand what is going on.
    Thank you in advance.

    Leave a comment:


  • Weird issue maybe? RetroArch and xinput/dinput

    Not sure if this is an actual issue, or what, I'm sorta working around it, but I thought others might benefit from at least hearing about it. So i've got RetroArch and ReWASD installed on an Aya Neo (one of those gaming devices) and have it set to use the triggers and right analog to emulate a mouse. When I load up RetroArch, it detects the ReWASD virtual control as an XBox 360 controller, as intended, but it only accepts input from it when using the dinput driver...xinput won't register with it at all. I would think ReWASD would be emulating xinput, wouldn't it? Or could it be the mouse mapping causing some confusion? I need that to make something else work right. Anyway, thought it might be interesting, not sure why this behavior is happening.
Working...
X