Originally Posted by Elmatta
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1. Simplified some combos, all work as they should.
2. Finalized how Ranged AOE (with target circle, Holy Explosion on C) will work. Press C for Holy Explosion, press LMB once you've decided the area activate the skill. I tried my best to make RMB or C as activators but it would conflict with autoattack on RMB and existing combo on C and unfortunately seems like limitations with reWASD at the moment. But might make sense this way anyway as there's situations where two part combos/commands could disrupt gameplay flow for example getting stunned on boss mechanic in first part of the combo which deactivates the skill in game, but in reWASD you'd be forced to move onto the second part of the combo. I'm still happy with LMB as it feels natural to activate ranged AOE circles.
3. Added Space to dodge in the direction your character is moving. Added Shift + Space to dodge in the direction your mouse is aiming.
4. Press Alt to turn off all combat remaps. This will allow you to interact with menus and type. Press Alt again to reactive combat remaps.
Next step is to make the layout a bit a cleaner. Then I'll be working on other classes and writing a guide. I can already imagine this to be extremely beginner unfriendly and really for the most dedicated user who wants WASD controls. There's hundreds of different skills, each with different modifiers that change the way that the skill behaves. I think I might have to make a bank of combos/remaps so users can just paste into their builds without tinkering themselves.
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