Originally Posted by ✨Master Of Configs✨
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The problem happens when they implement it too aggressively and it reads even a diagonal input as a cardinal direction; and it's also equally annoying when there is NO axial deadzone whatsoever. For example, have you ever played a game and you find that every time you want to move your camera to the left or right it starts going diagonally because you didn't move the stick perfectly? That's a game with ZERO axial deadzones. So it's a necessary thing, not just a quality of life feature but when implemented properly it actually helps players aim better, but when implemented too aggressively it reduces diagonal movement and that can be annoying.
Easy way to test out a game's axial deadzones is move the right analog stick left or right and then slowly start circling upwards or downwards and see how long it takes the game camera to move diagonally.
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