So I already learned how to use ReWASD to create a general "anti-deadzone", and that's great I do it all the time on almost every single game, but lately I've run into two games which have HEAVY axial deadzones (The Outer Worlds and Terminator: Resistance), what that means is that the games implement a cross-shaped deadzone to make it easier for a player to move left/right and up/down without veering off to the sides...
...however in those games the axial deadzones are so big it actually makes moving the camera diagonally a bit tedious, so I was wondering if there is any way to mitigate this with ReWASD. I already use the anti-deadzone and a custom curve in both games, and that works great, but the game's built-in axial deadzones aren't affected by that.
...however in those games the axial deadzones are so big it actually makes moving the camera diagonally a bit tedious, so I was wondering if there is any way to mitigate this with ReWASD. I already use the anti-deadzone and a custom curve in both games, and that works great, but the game's built-in axial deadzones aren't affected by that.
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