Announcement

Collapse
No announcement yet.

Using wasd buttons with mouse

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Using wasd buttons with mouse

    Hello everyone , I would like to be able to use the wasd buttons with the mouse . I have tried to set them like this but nothing works . Can you help me please ?





    Click image for larger version

Name:	Immagine 2023-02-09 141818.png
Views:	710
Size:	762.1 KB
ID:	235457

  • #2
    Hi.

    If you want to physically move the mouse and receive WASD input, then you need to select your physical mouse at the bottom left as the active device and follow a certain trick in the "Mouse" subconfig.
    You can find a description of this workaround in use case #32.​

    Comment


    • #3
      Thank you very much for the answer .
      It is exactly what I was looking for. I set it like this but something is not working . Can you tell me where I am wrong please ?

      I have activated the profile but when I go into a game nothing seems to change.

      Attached Files

      Comment


      • #4
        Check your config in any text editor.
        Do you get WASD input, for example in notepad, when you move the mouse?​

        Comment


        • #5
          Hi thanks again for your reply and help . I can see in a text document the wasd letters, but they are generated almost randomly. They do not respond well to mouse movement. I probably did something wrong in the steps .Can you see if I did the last step right (Jump to hold) please ?
          Click image for larger version

Name:	023-02-11 133400.png
Views:	643
Size:	766.6 KB
ID:	235488

          Comment


          • #6
            You are again trying to configure these buttons in the keyboard subconfig. It won't work. If you want to emulate WASD physically using a mouse, then mappings must be created in the mouse subconfig.

            The ideal behavior of WASD on the mouse will not be, as this is not a ready-made mapping, but rather a workaround. In the screenshots you sent, this workaround is implemented correctly, however I would recommend stretching the High mouse zone so that the WASD input is not so random when you move the mouse.​
            Click image for larger version

Name:	image.png
Views:	672
Size:	483.0 KB
ID:	235490

            Comment


            • #7
              I recently accomplished this and it works beautifully - except for one crucial thing - I would like the key press to be held, so that when I move the mouse right and then stop moving, the assigned key ( right arrow ) is still being pressed ( held ). I suppose the key would be released when the mouse is back to the center origin. I think this is similar to how I would imagine the Radial Menu Mode would function if keys could be bound this way as well.

              Any help on this would be appreciated.

              Comment


              • #8
                Technically, there is no way to achieve this at the moment, other than the similar behavior I described in the previous post.

                However, we will write this down as a suggestion.
                Thanks.​

                Comment


                • #9
                  Thank you. My use case for this configuration is that I normally use a mouse or trackball for WASD now due to issues with my left hand, and so far it has worked so well, while toggling Radial Menu Mode.

                  Games like Fortnite, Overwatch, Helldivers 2 - these work well, as they support simultaneous joystick and keyboard( WASD )/mouse play.

                  I haven’t until recent had to bind mouse movement to WASD; binding mouse movement to joystick works fine for most games I’ve tried. However some even newer games don’t support simultaneous joystick and keyboard play, so they require binding mouse movement to WASD, with Radial Menu Mode.

                  Thanks again for your consideration. If I can't play a game with REWASD, I pretty much don't play it at all.

                  Comment

                  Working...
                  X