Hi, I've been a long time user and supporter of reWASD (I own like 6 licenses lol) and couldn't be happier. I was wondering if you could help me understand how to address a specific problem I have in my home racing cockpit environment.
I've noticed that when a reWASD profile is 'active' in my racing sim, pretty much ALL of my other controllers (racing wheels) work perfect. But there is a catch. *IF* I use another program (like Joy2Key) to map a controller button (from my wheel) to a keypress, then that mapping is ignored. reWASD just interprets the controller button original function and not the joy2key mapped one.
My question is: Any way for me to bypass this? I simply want my joy2key mappings for my wheel to work when a reWASD profile is also active!
Thanks!
I've noticed that when a reWASD profile is 'active' in my racing sim, pretty much ALL of my other controllers (racing wheels) work perfect. But there is a catch. *IF* I use another program (like Joy2Key) to map a controller button (from my wheel) to a keypress, then that mapping is ignored. reWASD just interprets the controller button original function and not the joy2key mapped one.
My question is: Any way for me to bypass this? I simply want my joy2key mappings for my wheel to work when a reWASD profile is also active!
Thanks!
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