Has anyone tested with any of the major emulators... Retroarch, etc? I'm running out of time on my trial version and would really like to know if this will work. Thanks.
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As it turns out, I had already purchased REWASD and the rapid fire module. I found the serial number in my email and it had been so long I had forgotten about it. I'm guessing I was having the same problems with it and gave up.
Anyway, I have been able to get the virtual controller to be detected in Retroarch, as a generic 360 controller. After that, every button on the controller responds normally, EXCEPT the button to which I have assigned rapid fire. It does nothing at all. I have raised the ms all the way up to 1000 and still it doesn't respond.
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Originally Posted by jochs99 View PostAs it turns out, I had already purchased REWASD and the rapid fire module. I found the serial number in my email and it had been so long I had forgotten about it. I'm guessing I was having the same problems with it and gave up.
Anyway, I have been able to get the virtual controller to be detected in Retroarch, as a generic 360 controller. After that, every button on the controller responds normally, EXCEPT the button to which I have assigned rapid fire. It does nothing at all. I have raised the ms all the way up to 1000 and still it doesn't respond.
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Well, I guess you can officially tell your customers that your product is not compatible with Retroarch, the most widely used emulator.
On a side note... I was just playing with this in different cores within RA, and the result is the same, but I did notice that the turbo buttons do seem to work, but they produce a slow and eratic rapid fire instead of a steady press. This is across different ms settings from 200-800.
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Ok, I think I finally have it sorted. To work consistently across cores and games in Retroarch, the speed needs to be set to 10ms. I had avoided setting it this low because you guys have repeatedly said a low setting could cause problems, select a realistic setting, etc... I set it to 10ms tonight and the rapid fire consistently worked on all cores and games that I tested. So, if people have problems with REWASD in Retroarch, you can suggest this as a fix.
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Originally Posted by jochs99 View PostOk, I think I finally have it sorted. To work consistently across cores and games in Retroarch, the speed needs to be set to 10ms. I had avoided setting it this low because you guys have repeatedly said a low setting could cause problems, select a realistic setting, etc... I set it to 10ms tonight and the rapid fire consistently worked on all cores and games that I tested. So, if people have problems with REWASD in Retroarch, you can suggest this as a fix.
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