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DS4 controller in virtual DS4 mode has triggers register as axes AND buttons?

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  • DS4 controller in virtual DS4 mode has triggers register as axes AND buttons?

    When i press trigger, it in the same time works as a trigger and a button, as soon i start pulling it registers a button input. How to remove button input? Tnx.

  • #2
    Please send me the config you are using. Your configs are stored here: C:\Users\Public\Documents\reWASD\Profiles
    I need the correspondent *.rewasd file.​

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    • #3
      Here is PS$ remote play 2023 config.
      Attached Files

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      • #4
        Are you sure that you sent the correct config? There are no mappings to the triggers in reWASD.
        Click image for larger version

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        Please clarify if I have misunderstood you ​

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        • #5
          It doesn't matter if it's mapped or just native input, it always has 2 inputs like in the picture.
          Attached Files

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          • #6
            But that is how trigger press is detected in joy.cpl
            Because it displays the very fact of pressing the trigger(Button 7) and the degree of its pressing(X rotation).
            I can suggest you test your input here: https://hardwaretester.com/gamepad

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            • #7
              But then if i want to map a trigger to a lets say throttle in game, it always puts button input first, and i can't map analog trigger to it. At least not with DS4 controller.

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              • #8
                You can Mute the native input of every key
                Click image for larger version

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                Click image for larger version

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                After this step, the native input of the key will be hidden and the game will see only the mapping​

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                • #9
                  On virtual DS4 disabling digital trigger buttons is not possible - this is how DS4 works by design. If your game is confused by this then you should emulate Xbox One instead.

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                  • #10
                    Xbox doesn't have split z axis (triggers), i asked about that here a while ago.

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                    • #11
                      Xbox 360 and Xbox One have separate trigger axis for modern games which use Xinput. They look combined in Z axis only in DirectInput which is used by very old games.

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                      • #12
                        I'm not so sure about that. Assetto Corsa is fairly modern and it doesn't split axes, it uses the same one. Automobilista works the same. I play lots of racing games and i know how xbox controller works there.

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