Been trying for a while to figure out how to get this done but I've reached my limit. I hope someone can tell me if it's even possible ...and if it is , be kind enough to provide me with an example of how for just 1 axis as a template & I can figure it out from there.
What I want:
To create some way to emulate Word of Warship's rudder/speed input system into a spaceship's 6DOF flight game using keyboard .
Thus what a template for is this:
- When I press a key on keyboard assigned to 'left input', I want ReWasd to apply 25% joystick input left and HOLD that input constant as if I had just tilted a joystick 25% to the left and kept it there.
- When I press LEFT again, it will increase that joystick input to 50% and hold it.
- A single keybind to reset all axis (X,Y,Z, Rx,Ry,Rz) to zero.
- A means for my real joystick to override the keyboard Rewasd inputs (I guess that means if any input from my real joystick will reset the rewasd axis to 0?)
Can ReWasd do this?
What I want:
To create some way to emulate Word of Warship's rudder/speed input system into a spaceship's 6DOF flight game using keyboard .
Thus what a template for is this:
- When I press a key on keyboard assigned to 'left input', I want ReWasd to apply 25% joystick input left and HOLD that input constant as if I had just tilted a joystick 25% to the left and kept it there.
- When I press LEFT again, it will increase that joystick input to 50% and hold it.
- A single keybind to reset all axis (X,Y,Z, Rx,Ry,Rz) to zero.
- A means for my real joystick to override the keyboard Rewasd inputs (I guess that means if any input from my real joystick will reset the rewasd axis to 0?)
Can ReWasd do this?
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