I am working on interfacing midi data with gamepad inputs, and haven't had any luck with having reWASD register the keystrokes generated by MidiKey2Key.
I successfully have both sides of the equation working, in that I can have midi data produce key press output in notepad, and I have a grouping of keyboard and controller that uses most of a physical gamepad while replacing a few buttons with keyboard presses. However, it does not seem that reWASD recognizes these key presses generated by the other software, likely because it uses some kind of Windows API to send key presses (I'm assuming).
So my question is, is there any way to either A. access those emulated key presses somehow, or B. somehow accept MIDI data as an input source in a way that can be combined with a gamepad.
Thank you for any help, have a great day!
I successfully have both sides of the equation working, in that I can have midi data produce key press output in notepad, and I have a grouping of keyboard and controller that uses most of a physical gamepad while replacing a few buttons with keyboard presses. However, it does not seem that reWASD recognizes these key presses generated by the other software, likely because it uses some kind of Windows API to send key presses (I'm assuming).
So my question is, is there any way to either A. access those emulated key presses somehow, or B. somehow accept MIDI data as an input source in a way that can be combined with a gamepad.
Thank you for any help, have a great day!
Comment