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Analog input got cancelled from another input?

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  • Analog input got cancelled from another input?

    So I remapped the left analog stick to WASD for my game's movement input, everything is fine, except I found out if you fire another input (let's say a mouse left click), the movement will stop even if I was still holding down WASD, I need to release the WASD and push it again to resume the movement, that got pretty annoying and I don't know if there is a way to fix that.

  • #2
    This kind of behavior shouldn't happen.
    Please send me the config you are using. Your configs are stored here: C:\Users\Public\Documents\reWASD\Profiles
    I need the correspondent *.rewasd file.​

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    • #3
      Originally Posted by 1ncorrect View Post
      This kind of behavior shouldn't happen.
      Please send me the config you are using. Your configs are stored here: C:\Users\Public\Documents\reWASD\Profiles
      I need the correspondent *.rewasd file.​
      Ok then, I use this for the game Bloodborne if you need to know
      BloodborneControl.rewasd

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      • #4
        I checked your config here and found no problems.

        Maybe in the game it works like this because of constant switching of input from kb&m to controller.
        Try to enable Mute for all mappings in your config.​

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        • #5
          Originally Posted by 1ncorrect View Post
          I checked your config here and found no problems.

          Maybe in the game it works like this because of constant switching of input from kb&m to controller.
          Try to enable Mute for all mappings in your config.​
          I'm pretty sure my input was all Mute enabled to begin with?
          Click image for larger version

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          Or is it another way around that I need to turn the button off?

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          • #6
            Or is it another way around that I need to turn the button off?
            No, that's correct.

            However, please clarify whether you are trying to play Bloodborne via Remote Play or via an emulator.

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