I've been using Nucleus Coop, an open-source software that allows many online or LAN games to be turned into local multiplayer games.
It enables multiple sets of keyboards and mice to be connected and used for individual player controls, paired with multi-screen setups to support as many players as possible. I attempted to use reWASD to emulate keyboard/mouse inputs with controllers, expecting each controller's emulated keyboard/mouse to be recognized as a separate device. My goal was to support as many controllers as possible for multiplayer gaming. However, all the emulated keyboards/mice from the controllers are recognized as the same device.
I’d like to ask if there’s a way to configure it so that the keyboards/mice emulated by the controllers are recognized as different devices, just like the controllers themselves are seen as separate devices?
It enables multiple sets of keyboards and mice to be connected and used for individual player controls, paired with multi-screen setups to support as many players as possible. I attempted to use reWASD to emulate keyboard/mouse inputs with controllers, expecting each controller's emulated keyboard/mouse to be recognized as a separate device. My goal was to support as many controllers as possible for multiplayer gaming. However, all the emulated keyboards/mice from the controllers are recognized as the same device.
I’d like to ask if there’s a way to configure it so that the keyboards/mice emulated by the controllers are recognized as different devices, just like the controllers themselves are seen as separate devices?
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