Absolutely loving what reWASD has allowed me to do with Elite Dangerous and an Xbox Elite controller. There is one thing however where it seems to fall short, and I can't for the life of me figure out if this is possible through it, or if it's something that could potentially be in the roadmap.
Right now, Elite Dangerous has two ways to set your yaw in the game: either as an axis for analog support, or as single digital presses.
Even though the controller's triggers are in essence an axis (I believe reported as Z axis) there is no way to assign this as the yaw in the game, as it will detect it as "RT" or "LT" for the controller, and only works with whichever trigger is the one assigned. The analog function works beautifully on this btw, just only one trigger, not both.
Is there a way in reWASD to remap this so that both triggers act as a single axis and isn't reported as merely a "RT" or "LT" input signal?
Right now, Elite Dangerous has two ways to set your yaw in the game: either as an axis for analog support, or as single digital presses.
Even though the controller's triggers are in essence an axis (I believe reported as Z axis) there is no way to assign this as the yaw in the game, as it will detect it as "RT" or "LT" for the controller, and only works with whichever trigger is the one assigned. The analog function works beautifully on this btw, just only one trigger, not both.
Is there a way in reWASD to remap this so that both triggers act as a single axis and isn't reported as merely a "RT" or "LT" input signal?
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