An improvement to macros that will allow them to be truly programmable rather than primitive.
Can you please add buttons to support conditions and steps, and the logic of their operation.
Example in the screenshot:
a simple example of a macro for a grenade in the game.
Select grenade on "g"
- hold down the left mouse button
- step 1 - skip
- wait 500ms
- We check IF the current macro key is pressed (or released). (Ideally, provide a choice of any button on the current device)
- if Pressed, then go to step 1, that is, wait again
- if not Pressed, then finish If and move on.
- press the left key (throw a grenade).
Between the IF and END blocks it should be possible to insert not only a "goto a step", but also pressing other buttons
For a more detailed understanding of the idea of work, you can look at macros in Bloody, the best macros for mouse / keyboards.
They have the most flexible settings:
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