Hello, and thanks for the cool software!
I'm having an issue when using a Splitfish FragFX FragChuck controller on PC alongside ReWASD. For those who are unfamiliar, it's basically a controller with half of the buttons which allows PC players to use it alongside a mouse, instead of a keyboard (similar to the PS Nav controller).
The controller uses a wireless dongle that plugs into the PC, and has a physical switch between two modes - "Keyboard mode", which assigns pre-determined keyboard keys to each of the buttons to save remapping (WASD for LS movement, V for LS Click, LCtrl for LT etc.), and also has a "Gamepad mode" which sends the controller inputs as xInput (or similar) which can be remapped to keyboard keys via software.
The (annoying) difference between these settings, however, is that someone at Splitfish decided it was a great idea, while in "Keyboard mode", to bind one of the two bumper buttons to a macro-like button swapping feature that is programmed into the hardware itself, therefore disabling one of very few buttons on the device. I was previously using AntiMicro to remap buttons, which worked perfectly in "Gamepad mode", and as such allowed me to remap the 2nd bumper as needed. As I now have a ReWASD license and there's tons more configuration options included, I wouldn't need AntiMicro anymore, but this is where the issue lies.
If I set the FragChuck to "Gamepad mode", ReWASD (or Windows itself) doesn't recognise the inputs. At all. It will show as an available gamepad device in the program, but will not respond to inputs when the profile is activated. (In "Keyboard mode", it works perfectly (so it's not a setup/binding issue), but as above, I'm losing out on an entire button, and I kind of have muscle-memory for the "Gamepad mode" layout now.)
With ReWASD installed, I checked the controller in Devices and Printers. When using Windows's built-in calibration menu, the controller doesn't respond to stick movement or button clicks. AntiMicro, that worked perfectly up until installation of ReWASD, doesn't respond to input. As a test, I temporarily uninstalled ReWASD, kept the FragChuck in "Gamepad mode" and restarted the PC - all "Gamepad mode" functionality on the FragChuck returned to normal. Windows and AntiMicro both saw the controller inputs again. So I'm confident that this is an issue with something within ReWASD that is blocking "Gamepad" inputs from this particular device. Xbox One controllers are unaffected, so I'm not sure what would be different here.
I really like the software, and I'm impressed with the amount of customization options there are for remapping between devices, but at the moment I can't use a piece of hardware I use every day. If anyone has any ideas, please let me know!
(Also, I'm REALLY looking forward to the mouse scroll buttons being able to be remapped so any updates regarding that would be awesome!)
Thanks, and apologies for the essay. Just wanted to include as much info as possible to resolve this. And again, big fan of the software!
I'm having an issue when using a Splitfish FragFX FragChuck controller on PC alongside ReWASD. For those who are unfamiliar, it's basically a controller with half of the buttons which allows PC players to use it alongside a mouse, instead of a keyboard (similar to the PS Nav controller).
The controller uses a wireless dongle that plugs into the PC, and has a physical switch between two modes - "Keyboard mode", which assigns pre-determined keyboard keys to each of the buttons to save remapping (WASD for LS movement, V for LS Click, LCtrl for LT etc.), and also has a "Gamepad mode" which sends the controller inputs as xInput (or similar) which can be remapped to keyboard keys via software.
The (annoying) difference between these settings, however, is that someone at Splitfish decided it was a great idea, while in "Keyboard mode", to bind one of the two bumper buttons to a macro-like button swapping feature that is programmed into the hardware itself, therefore disabling one of very few buttons on the device. I was previously using AntiMicro to remap buttons, which worked perfectly in "Gamepad mode", and as such allowed me to remap the 2nd bumper as needed. As I now have a ReWASD license and there's tons more configuration options included, I wouldn't need AntiMicro anymore, but this is where the issue lies.
If I set the FragChuck to "Gamepad mode", ReWASD (or Windows itself) doesn't recognise the inputs. At all. It will show as an available gamepad device in the program, but will not respond to inputs when the profile is activated. (In "Keyboard mode", it works perfectly (so it's not a setup/binding issue), but as above, I'm losing out on an entire button, and I kind of have muscle-memory for the "Gamepad mode" layout now.)
With ReWASD installed, I checked the controller in Devices and Printers. When using Windows's built-in calibration menu, the controller doesn't respond to stick movement or button clicks. AntiMicro, that worked perfectly up until installation of ReWASD, doesn't respond to input. As a test, I temporarily uninstalled ReWASD, kept the FragChuck in "Gamepad mode" and restarted the PC - all "Gamepad mode" functionality on the FragChuck returned to normal. Windows and AntiMicro both saw the controller inputs again. So I'm confident that this is an issue with something within ReWASD that is blocking "Gamepad" inputs from this particular device. Xbox One controllers are unaffected, so I'm not sure what would be different here.
I really like the software, and I'm impressed with the amount of customization options there are for remapping between devices, but at the moment I can't use a piece of hardware I use every day. If anyone has any ideas, please let me know!
(Also, I'm REALLY looking forward to the mouse scroll buttons being able to be remapped so any updates regarding that would be awesome!)
Thanks, and apologies for the essay. Just wanted to include as much info as possible to resolve this. And again, big fan of the software!
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