Hi,
Alright, this one is weird, i know. I don't even know if it's technically possible outside of rewasd but here it is.
I have that program on steam that displays a crosshair overlay on the game https://store.steampowered.com/app/1...shair_overlay/. I'd like to toggle it on and off during the game with the controller, but it only toggles by assigning keyboard keys (the program won't recognize a controller button to toggle the overlay). So the obvious thing to do is remapping one of the controller button to the key on keyboard that togggles the overlay (or make a macro with the key + the original button, whatever we need to do). It works as it should but the game recognizes a keyboard input for a sec instead of a controller one, so all the hud indications switch to keyboard/mouse mode, then comes back to controller buttons hud as soon as it registers the next controller input.
I know it sound like first world gamer problem but the flickering of hud changing from controller to keyboard and vice versa is kinda annoying so i was wondering if it was possible to send the key as a controller input, if that means anything, just so the hud doesn't change but also while the steam app i mentioned recognizes the key to toggle the overlay.
Also, i was wondering if it was "harmful" at all for a PC to constantly receive alternatively keyboard/controller inputs (in the extreme case for example where we'd use rewasd for half of the buttons of the controller remapped as keyboard keys and the other half not remapped).
Thank you and sorry for weird question.
Alright, this one is weird, i know. I don't even know if it's technically possible outside of rewasd but here it is.
I have that program on steam that displays a crosshair overlay on the game https://store.steampowered.com/app/1...shair_overlay/. I'd like to toggle it on and off during the game with the controller, but it only toggles by assigning keyboard keys (the program won't recognize a controller button to toggle the overlay). So the obvious thing to do is remapping one of the controller button to the key on keyboard that togggles the overlay (or make a macro with the key + the original button, whatever we need to do). It works as it should but the game recognizes a keyboard input for a sec instead of a controller one, so all the hud indications switch to keyboard/mouse mode, then comes back to controller buttons hud as soon as it registers the next controller input.
I know it sound like first world gamer problem but the flickering of hud changing from controller to keyboard and vice versa is kinda annoying so i was wondering if it was possible to send the key as a controller input, if that means anything, just so the hud doesn't change but also while the steam app i mentioned recognizes the key to toggle the overlay.
Also, i was wondering if it was "harmful" at all for a PC to constantly receive alternatively keyboard/controller inputs (in the extreme case for example where we'd use rewasd for half of the buttons of the controller remapped as keyboard keys and the other half not remapped).
Thank you and sorry for weird question.
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