Hello peeps,
To further explain, for example let's say I have the controller set to virtual xbox 360 in shift layer 0 and want it to be virtual PS4 controller in shift layer 1 , or have it completely disabled (not muted) in shift layer 1 , by disabled, I mean the windows sees it as disconnected or the game I'm playing does not see it at all.
The reason I want this is Lost Ark, I've done some testing and it seems that when you unplug/disable your controller, the character aims the used skill towards the cursor and there is no need to aim a ranged AOE skill with their in-game cursor thingy, Lost Ark also does not recognize a PS4 controller natively so switching the type of controller to PS4 also works the same way.
And so, theoritically, if I can make the skills go off in shift layer 1 , and set the controller to disabled in this layer, the skill will be aimed towards the cursor, not the character's movement direction.
I'm well aware of the other thread where a fellow user (@ChillBear) posted a config to make this happen, amazing work and a huge thanks to them, but it's still not as smooth/practical as the game's own way of handling it, especially in pvp where timing and precision matters a lot, so I'm trying to make as native as possible.
Thanks in advance, regards,
Yami.
To further explain, for example let's say I have the controller set to virtual xbox 360 in shift layer 0 and want it to be virtual PS4 controller in shift layer 1 , or have it completely disabled (not muted) in shift layer 1 , by disabled, I mean the windows sees it as disconnected or the game I'm playing does not see it at all.
The reason I want this is Lost Ark, I've done some testing and it seems that when you unplug/disable your controller, the character aims the used skill towards the cursor and there is no need to aim a ranged AOE skill with their in-game cursor thingy, Lost Ark also does not recognize a PS4 controller natively so switching the type of controller to PS4 also works the same way.
And so, theoritically, if I can make the skills go off in shift layer 1 , and set the controller to disabled in this layer, the skill will be aimed towards the cursor, not the character's movement direction.
I'm well aware of the other thread where a fellow user (@ChillBear) posted a config to make this happen, amazing work and a huge thanks to them, but it's still not as smooth/practical as the game's own way of handling it, especially in pvp where timing and precision matters a lot, so I'm trying to make as native as possible.
Thanks in advance, regards,
Yami.
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