Hello there, first post here.
I've run into an issue in recent months with Steam where the gyro on my Switch controllers (it's all of them, from 2 official Switch Pros to 2 different 8bitdo SN30 Pros) just stops responding after a time and drifts to the left, and I learned ReWASD supports gyro mapping and went, "Eureka, software I already own!" And after testing ReWASD for around an hour to troubleshoot, the drifting problem doesn't happen with this software so I know it's a Steam problem.
Well, I'm having some difficulty setting it up lol.
I have been playing Monster Hunter Rise on PC, which has no native gyro support, and I've been trying to mimic how a Switch controller on its native platform performs gyroscopic aiming to fine tune my aim while using the ranged weapons in Rise and one weapon in particular requires both big movements while dashing, and slight adjustments to hit juuuuust the right spot. And ReWASD works great for the big movements, but it's the "gentle movements to fine tune the aim" part that ReWASD seems to struggle with, and I can't figure out how to overcome that. To be more specific, if I try to move the cursor just a little bit (imagine aiming at the neck of something, but needing to aim directly at the head), the software might read the input, but it's slow and very jittery, and may not even go far enough because the movement is too gentle.
I can't seem to overcome that no matter how aggressive I make the response curve or how giant I make the zone shapes. Could anyone point me in the right direction so as to set this up a little bit better?
I've run into an issue in recent months with Steam where the gyro on my Switch controllers (it's all of them, from 2 official Switch Pros to 2 different 8bitdo SN30 Pros) just stops responding after a time and drifts to the left, and I learned ReWASD supports gyro mapping and went, "Eureka, software I already own!" And after testing ReWASD for around an hour to troubleshoot, the drifting problem doesn't happen with this software so I know it's a Steam problem.
Well, I'm having some difficulty setting it up lol.
I have been playing Monster Hunter Rise on PC, which has no native gyro support, and I've been trying to mimic how a Switch controller on its native platform performs gyroscopic aiming to fine tune my aim while using the ranged weapons in Rise and one weapon in particular requires both big movements while dashing, and slight adjustments to hit juuuuust the right spot. And ReWASD works great for the big movements, but it's the "gentle movements to fine tune the aim" part that ReWASD seems to struggle with, and I can't figure out how to overcome that. To be more specific, if I try to move the cursor just a little bit (imagine aiming at the neck of something, but needing to aim directly at the head), the software might read the input, but it's slow and very jittery, and may not even go far enough because the movement is too gentle.
I can't seem to overcome that no matter how aggressive I make the response curve or how giant I make the zone shapes. Could anyone point me in the right direction so as to set this up a little bit better?
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