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Virtual Controller for Nintendo Switch Keeps looping "connecting, connected" on Win11
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Thanks, but how does this work? Never used this esp32 thing before...like, does it require programming or I just plug it in like any other regular bluetooth adapter?Originally Posted by DevX View PostThis cannot be fixed currently due to some bluetooth changes MS made in Win11. This is main reason reWASD added support for ESP32 bluetooth adapter - it is recommended solution.
Buy something like this one:
ATOM U is a compact low-power consumption speech recognition ESP32 development kit, used as IoT controllers, voice recording and speech-to-Text services. It can provide stable and reliable wireless communication. and support UIFlow, Arduino, MicroPython, ESP32-IDF, and other mainstream development platforms.
Or you can find cheaper alternatives.
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This cannot be fixed currently due to some bluetooth changes MS made in Win11. This is main reason reWASD added support for ESP32 bluetooth adapter - it is recommended solution.
Buy something like this one:
ATOM U is a compact low-power consumption speech recognition ESP32 development kit, used as IoT controllers, voice recording and speech-to-Text services. It can provide stable and reliable wireless communication. and support UIFlow, Arduino, MicroPython, ESP32-IDF, and other mainstream development platforms.
Or you can find cheaper alternatives.
- Flag
Leave a comment:
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Virtual Controller for Nintendo Switch Keeps looping "connecting, connected" on Win11
Saw other threads that descriped same issue before:
Virtual Controller keeps looping "connecting, connected" Loop for Nintendo Switch - reWASD Forum
Nintendo Switch External Device - Can't connect properly - reWASD Forum
Seems a common issue for Win11. Does any one have any idea when will this get fixed?Tags: None
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