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Suggestions for Gyroscope Activators (and other things)

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  • #16
    Unless I am missing something. Can I not just map the Gyro to kick in with pulling the trigger to its full extent. I would also like this to be used as a shift "trigger" I would love to use this over Steam but Steam has Gyro implementation nailed. Overlays, radials and buttons mapped to touch pads (Steam pad and DS4) would be great too.

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    • #17
      Hello! You can switch Gyro only when the trigger is pressed. You need to map Gyro inside Shift mode and set a trigger as a modifier. Please learn more here.

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      • #18
        Great, thanks!

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        • #19
          I'm trying to get this suggestion to work, but only the opposite of the desire behavior works. There should be a separate on and off mode, as what happens is that the gyro is left enabled, and as soon as I touch the touchpad it gets disabled, and as I remove my thumb it gets enabled again. So the opposite of what I want. Any ideas of how to get this to work in the correct order?

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          • #20
            Originally Posted by flowerdealer View Post
            I'm trying to get this suggestion to work, but only the opposite of the desire behavior works. There should be a separate on and off mode, as what happens is that the gyro is left enabled, and as soon as I touch the touchpad it gets disabled, and as I remove my thumb it gets enabled again. So the opposite of what I want. Any ideas of how to get this to work in the correct order?
            Answered here.

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            • #21
              None of the your answers works though. The touchpad can't be enabled as a shift activator, and the start press and release press do the opposite, as I described above.

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              • #22
                reWASDer, any news concerning flick stick?

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                • #23
                  Originally Posted by CDrewind View Post
                  reWASDer, any news concerning flick stick?
                  Hello.
                  We have it in the plans, but it's hard to talk about approximate dates yet. Stay Tuned!

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                  • #24
                    Hello!

                    Both Trackball mode and Flick Stick are already implemented!

                    Please check our latest reWASD 6.2.1.

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