Hello ReWASD Devs,
I just got the program earlier today, and I am impressed with the amount of features and slick UI. Your program has allowed me use my Dualsense controller with PS Now on my PC, which I am super thankful for! I do have one feature request though that I hope will be possible. If it already is possible through some mapping/combo method, please let me know how I could enable it. Otherwise, I would very much love for this feature to be added.
The feature I am referring to would be: the ability to enable the mapping of different pressure sensitive inputs for the face buttons. Essentially allowing the buttons to have analog inputs that could be mapped, OR to allow having different states/zones of each button mappable. We wouldn't necessarily need a full analog scale feature; but at least 2 states, where there can be a "light" button press, and a "firm" button press. For example, maybe allowing a setting in which you can map a key combo or mapping that will allow the circle or square button input to be read as a "light" hold or press. You appear to have something kind of similar with the L2/R2 "Zones"
I ask because this feature would very much make certain games that make use of this type of button feature much more enjoyable.
For example:
In Metal Gear Solid 2 and 3, lightly holding the square button will aim your weapon without firing, and pressing it down firmly will fire it upon release (or upon firm press for automatic weapons). Additionally, in Metal Gear Solid 3 you can hold a guard in a chokehold by lightly pressing circle, allowing you to perform a secondary action while holding them; whereas pressing down firmly on circle will slit their throat instantly. In these scenarios you cannot aim without firing, or perform a chokehold without slitting a guard's throat instantly. Unfortunately this removes some significant mechanics to the games which force players to come up with and use work-around methods.
From what I understand that both the Dualsense and Dualshock 4 controller hardware lack the pressure sensitive face buttons that used to be present in the Dualshock 2 and 3 controllers, and I imagine most other controllers do not have this feature either. So if there was any way to emulate those type of pressure sensitive "states" or "zones" and allow them to be mapped in some way I would greatly appreciate it!
Thanks!
I just got the program earlier today, and I am impressed with the amount of features and slick UI. Your program has allowed me use my Dualsense controller with PS Now on my PC, which I am super thankful for! I do have one feature request though that I hope will be possible. If it already is possible through some mapping/combo method, please let me know how I could enable it. Otherwise, I would very much love for this feature to be added.
The feature I am referring to would be: the ability to enable the mapping of different pressure sensitive inputs for the face buttons. Essentially allowing the buttons to have analog inputs that could be mapped, OR to allow having different states/zones of each button mappable. We wouldn't necessarily need a full analog scale feature; but at least 2 states, where there can be a "light" button press, and a "firm" button press. For example, maybe allowing a setting in which you can map a key combo or mapping that will allow the circle or square button input to be read as a "light" hold or press. You appear to have something kind of similar with the L2/R2 "Zones"
I ask because this feature would very much make certain games that make use of this type of button feature much more enjoyable.
For example:
In Metal Gear Solid 2 and 3, lightly holding the square button will aim your weapon without firing, and pressing it down firmly will fire it upon release (or upon firm press for automatic weapons). Additionally, in Metal Gear Solid 3 you can hold a guard in a chokehold by lightly pressing circle, allowing you to perform a secondary action while holding them; whereas pressing down firmly on circle will slit their throat instantly. In these scenarios you cannot aim without firing, or perform a chokehold without slitting a guard's throat instantly. Unfortunately this removes some significant mechanics to the games which force players to come up with and use work-around methods.
From what I understand that both the Dualsense and Dualshock 4 controller hardware lack the pressure sensitive face buttons that used to be present in the Dualshock 2 and 3 controllers, and I imagine most other controllers do not have this feature either. So if there was any way to emulate those type of pressure sensitive "states" or "zones" and allow them to be mapped in some way I would greatly appreciate it!
Thanks!
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