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Fragfx Piranha for PS4 to use on PC
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Some more information: the FragFX mouse with chuck is recognized as DS4 controller on the PS4, hence the mouse movement are translated to the PS4 as right stick movement.
In reWASD my approach was to handle the FragFX set as it would be a DS4, what means I tell reWASD to interprete the right stick movement (which in fact is movement of the the FragFX mouse) as mouse movement.
What I get is a quite nervous and not at all smooth cursor movement.
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Is your physical mouse (as part of the controller) detected in reWASD as a one-piece DualShock 4? Or is there a possibility that it appears in the device list as a separate mouse as well?
In case the mouse is detected exclusively as part of DS4 (right stick), then you have correctly assigned the mapping.
To improve the behavior of the virtual mouse, we recommend that you also adjust the in-game settings for the mouse camera rotation.
And to make the cursor movements more rounded, we recommend minimizing the Vertical and Horizontal axis range in Advanced stick settings. We also recommend adjusting the response curve.
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Hi,
the physical mouse (as part of the controller) is detected in reWASD as a one-piece DualShock 4.
I got now mostly rid of the "step effect" with the following settings together with FragFX set on highest dead zone (red light) and high sensivity (sens. wheel on chuck at 8-9).
In case I do a steeper response curve in reWASD, stepping effect increases as well.
I´ve no idea whether the null on vertical and horizontal axis range really does make sense, but it gave the best result so far, meaning if trying to follow a circle line on the screen it goes more or less round and not in staircase steps.
However, result is still not satisfying and allthough I love this mouse on PS4 I think I go on PC with a gaming mouse paired with the FragFX chuck using reWASD.
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